Handu

x ted

2019


ted 10 design principles for sustainability

1 – design to minimise waste

This strategy encourages designers to minimise the waste that is created in the textile industry, both pre and post consumer. It includes zero waste cutting and recycling but it also introduces the idea at the outset that we need to avoid producing stuff that doesnt work, that people dont want.

“Of the total textile fibre produced, up to 65% is lost, post-consumer, to landfill, incineration or composting, which represents between 400,000 and 700,000 tonnes per annum in the UK. Of this, at least 50% is said to be recyclable” (Allwood, 2006)

Examples:

  • Slow design

  • Design for long-life and short-life applications

  • Zero waste cutting

  • Design with enhanced aesthetic value

2 – design for cyclability

This strategy explains how when you design for cyclability, the thought process is very different, but totally connected to, the practice of recycling textiles.
Design for upcycling is about “not merely conserving the resources that went into the production of particular materials, but adding to the value embodied in them by the application of knowledge in the course of their recirculation” (Murray, 2002)

Examples:

  • Design for recycling / upcycling

  • Design for mono materiality

  • Design for disassembly for the closed-loop systems of the future

  • Think re-useable/non-invasive installation or renewal

3 – design to reduce chemical impacts

This strategy is about appropriate material selection and processes for any product to minimise environmental impacts.
“One cupful of pesticides and fertilisers are used in the production of the average t-shirt” (Observer, 2005)

Examples:

  • Seek organically produced materials

  • Use mechanical technology to create non-chemical decorative surface pattern

  • Create effects to replace materials and processes known to be harmful

4 – design to reduce energy and water use

Energy consumption and water usage in the textile industry are extremely high and occur at each stage of the lifecycle of textiles – at the production stage, in the use phase (where consumers use and care for textiles and garments) and at the end stage (which covers either disposal and/or re use of the material.
“ 60% of the total energy consumption in the lifecycle of a t-shirt occurs in the use phase. i.e washing, ironing, drying ” (Allwood et al, 2006)

Examples:

In the production phase:

  • Exhaust printing and dyeing

  • Dry patterning systems

  • Air-dyeing

  • Distributed manufacture

In the use phase:

  • Design for no/low launder

  • ‘Short life’ textiles

  • Technical coatings to reduce washing

  • Innovative and informative labeling

  • Localisation

  • Natural energy systems

5 – design that explores clean/better technologies

Replacing systems of production with less energy consuming and smarter technologies to reduce environmental impacts.

Examples:

  • Bio-based materials and processes

  • 3-D printing

  • Laser

  • Water-jet

  • Sonic cutting

  • Sonic welding

  • Digital printing

  • ‘Re-surfacing’ of polyester

  • Novel dyeing techniques

  • Digital finishing

  • Tagging

6 – design that looks at models from nature & history

This strategy is about how much textile designers can find inspiration and information for future sustainable design from studying and reflecting upon nature as well as textiles, habits and societies of the past.
“….the accumulated past is life’s best resource for innovation …reinventing beats inventing nearly every time.” Stewart Brand

Examples:

  • Shape-memory polymers to mimic natural movement

  • ‘Lotus effect’ nano-coatings

  • Velcro

  • Austerity repair

  • Make-do-and-mend

  • D.I.Y/ punk customization

  • Modern nomads

  • Historic dyeing/ printing techniques

7 – design for ethical production

This is about design that utilises and invests in traditional craft skills in the UK and abroad. It is about ethical production which supports and values workers rights, and the sourcing of fair trade materials. It questions what ethical production means, and how it differs for each scale of production and manufacture.
“For making a $100 pair of trainers, the factory worker will receive just 50 cents” (www.cleanclothes.org)

Examples:

  • Sourcing fair trade materials

  • Engaging suppliers who abide by codes of conduct

  • Vertical supply chains

  • Consideration of local resources

  • Designers acting as facilitators of sustainable enterprise in communities

8 – design to reduce the need to consume

This strategy is about making stuff that lasts, stuff that we really want and want to keep and look after, and the design and production of textiles and products which adapt and change with age. This strategy is also about exploring alternative forms of design and consumption such as co-design and collaborative consumption.
“Clothing sales have increased by 60% in the last ten years” (Oakdene Hollins, 2006)

Examples:

  • Emotionally durable design

  • Slow design

  • Consumer participation in co-design and collaborative consumption, crowd sourcing and social networks

  • Apps for bespoke information

9 – design to dematerialise and develop systems & services

This strategy introduces the concept of designing systems and services instead of, or to support, products, e.g. lease, share, repair.
“Systems & services design illustrates how consumers needs can be met with services as opposed to tangible products, and at the same time provide economic and environmental benefits” (Manzini, E. 2001)

Examples:

  • Lease

  • Share

  • Repair

  • Experience design

  • User-centered methods to design services

  • Collaborative online/local communities

  • Transition-towns

10 – design activism

In this final strategy we encourage designers to leave behind the product and work creatively with the consumers and society at large. It is about designing events and communication strategies beyond product design to increase consumer and designer knowledge about the environmental and social impacts of fashion and textiles. Here, the textile designer becomes a ‘Social Innovator’. We reflect on how much has changed for textile designers, and how much potential for the future there is!
“…new ways of thinking about how design can catalyse, nurture, enable and activate positive societal changes towards more sustainable ways of living and working….” (Fuad-Luke, A. 2009)

Examples:

  • Publications

  • Blogs

  • Open-source networks

  • Exhibitions

  • Conferences

  • Festivals

  • Social media

  • Manifestos

HanDu

This project is a conceptual service created for TED research for the 10 sustainable design principles.

The principle of this design is to encourage the extension of the life cycle of our possessions.

This project was created alongside TED’s 10 design principles for sustainability which is part of The Textile ToolBox.

Awarded one of the leading projects by TED.

TED’s ToolBox

“Textile Toolbox is TED’s web platform project for MISTRA Future Fashion. Our project within the research consortium aims to create systemic and profitable change within the fashion industry through ‘interconnected design thinking for sustainable textiles and fashion’, or New Design Processes.”

concept

8. design to reduce the need to consume

The visual idea is to promote the regeneration of innovate tools and unconventional shapes and patterns that wouldn’t be expected from a “handy” service.

The narrative of the project was derived from the history museum, taking inspiration from different forms that defined our past in terms of creativity and survival.

Visually the focus was to create a service that intrigues people and offers something alternative. Bringing creativity and regeneration to places and people who otherwise have no other options but to throw away or buy new.

A Handuer

Taking on the idea of being inspired by the past to innovate for the future, this concept drives this idea to maintain the beauty and substance of our already created.

The design proposal offers a unique experience to repair damaged items or update old designs with new innovate ideas.

A HanDuer is a craft, design or artistic specialist commissioned personally by a customer to recreate the old for people who have a vision but not the tools.

 
Screen+Shot+2020-10-15+at+18.17.31.jpg
Screen+Shot+2020-10-15+at+18.17.50.jpg

A HanDuer

Taking on the idea of being inspired by the past to innovate for the future, this concept drives this idea to maintain the beauty and substance of our already created.

The design proposal offers a unique experience to repair damaged items or update old designs with new innovate ideas.

A HanDuer is a craft, design or artistic specialist commissioned personally by a customer to recreate the old for people who have a vision but not the tools.

Screen+Shot+2020-10-16+at+14.33.24.jpg

The visual idea is to promote the regeneration of innovate tools and unconventional shapes and patterns that wouldn’t be expected from a “handy” service.

The narrative of the project was derived from the history museum, taking inspiration from different forms that defined our past in terms of creativity and survival.

Visually the focus was to create a service that intrigues people and offers something alternative. Bringing creativity and regeneration to places and people who otherwise have no other options but to throw away or buy new.